Technologie: Training

The Loop of Cognition

The Loop of Cognition

How “intelligence” is constellated on a silicon basis
Claus Riehle, Thorsten Pötter, Thomas Steckenreiter
In process engineering, one thinks of production operations that are controlled or regulated by sensors and actuators. And any realization of matter transformation is based on a physical substratum, which holds equally for living systems and their behaviour. The article distinguishes between three system levels: the functional level, the interface to the environment and the cognitive level of. Using these three levels, the learning cycle or the previous Cognitive Loop can be very well illustrated. If one compares with this way of distinction the Bio-Informatization of human intelligence with the technical development stages of mechanization, automation, regulation and deep learning, then the cybernetic-sociological term “operational closure” becomes understandable. It becomes obvious that in the context of a digitized culture of production and organization, we should be prepared for a new kind of cognitive loop based on silicon (SI), an intelligent system behavior via ...
Industrie 4.0 Management | Volume 36 | 2020 | Edition 2 | Pages 52-56 | DOI 10.30844/I40M_20-2_S52-56
Digitalization: The Labour Market Changes

Digitalization: The Labour Market Changes

Enzo Weber
Public discussions on the future of labour in the era of digitalization are dominated by notions of self-driving cars, factories without workers or fully automatic logistics. This creates fears of mass destruction of jobs and shrinking employment rates in the future. At the same time, it has led to intense debates on an unconditional basic income: While productivity would rise, a substantial drop in the number of jobs would question the income distribution mechanism our working societies are currently built on. This article argues that while replacement of existing jobs - or at least tasks - by technology will happen and has always happened, this is only one side of the coin. The future of labour markets will be more complex. This is discussed in a macroeconomic, firm and international dimension.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 6 | Pages 62-66 | DOI 10.30844/I40M_19-6_62-66
Human Work in Industrie 4.0

Human Work in Industrie 4.0

Actions to prepare enterprises for new requirements
Holger Kohl, Thomas Knothe ORCID Icon, Burkhard Schallock, Julia-Anne Scholz
Trends towards more customized products and shorter product life cycles are creating challenges, which companies are trying to meet with the use of Industrie 4.0 technologies. The digitalization and automation associated with this is causing employees in the manufacturing industry in particular to fear changes in work processes and requirements. This paper proposes four key socio-technical design measures to enable enterprises to cope with the new demands of human work in Industrie 4.0 - and thus to counteract fears. The focus is on increasing entrepreneurial agility and expanding employee skills.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 6 | Pages 37-41
Industrial Realization of Knowledge-Based Maintenance Strategies

Industrial Realization of Knowledge-Based Maintenance Strategies

Ein instandhaltungsspezifisches Reifegradmodell für Produktionsunternehmen am Weg zur Smart Factory
Tanja Nemeth, Fazel Ansari, Wilfried Sihn
In order to cope with the complexity and automation of cyberphysical production systems (CPPS), knowledge-based maintenance (KBM) strategies and models have been identified as a key factor. They are intended to secure and improve machine availability and process stability. Although many companies are willing to invest in these innovations, they lack the certainty of having the necessary competence and capacity. In order to overcome this problem, the authors present a holistic process model for the evaluation and identification of strengths and weaknesses on an operational, tactical and strategic level by applying a multidimensional analytical approach.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 5 | Pages 17-20
Humans in Cyber-Physical Production Systems

Humans in Cyber-Physical Production Systems

A Method for Evaluation of Design Principles for User Interfaces
Hendrik Stern ORCID Icon, Till Becker
Due to the change of work in manufacturing caused by the introduction of Cyber-Physical systems, there is a need for adequate design principles for user interfaces between humans and machines. Within a research project, a method for the determination and evaluation of such design principles was developed. The method can be used to create a catalogue of rules regarding the successful integration of human factors into Cyber-Physical production systems.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 4 | Pages 51-54
Work 4.0—How Digital Technologies Enable Flexible Work

Work 4.0—How Digital Technologies Enable Flexible Work

Flexibilization of work through relevant technologies and their resulting potentials
Erik Hunold
Digitization and related technologies extend the possibility of work design. As companies face the challenge of being able to respond to changing market conditions with agility, digital technologies are creating new ways to increase work flexibility in response to the need for better employee work-life balance. It is important to consider both the needs and requirements of employees and companies and to find satisfactory solutions for both sides. The present article describes how flexible work design is currently used in companies and how the technologies of digitization can be classified and brought together. Based on a structured literature analysis on the state of the art of the potential of flexible work, the article shows the synergy effects of cyber-physical systems, cloud computing and the Internet of Things as the basis for a consensual solution of the needs of companies and their employees.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 3 | Pages 11-14
Continuing Vocational Training 4.0

Continuing Vocational Training 4.0

Gamification in E-Learning in Combination with Individual Game Applications for the Employee-Oriented Further Training of the Future
Thies Beinke, Michael Freitag ORCID Icon, Annabell Schamann, Klaas Feldmann
The digitalisation of the working world leads to the need and at the same time to the possibility of qualifying employees in a context-oriented, individual and process-oriented way. The challenge in this context is the target-oriented and coordinated use of different learning forms and systems. The present contribution provides an approach for combining content-related and structural gamification in e-learning and the increase of motivation for e-learning as well as knowledge consolidation through mobile learning by means of a game application tailored to the sector of application. To this end, the need to adapt education to digital change is described at the beginning, the pillars of the envisaged concept (gamification, e-learning and mobile learning) are classified, an implementation of the application case of the maintenance of wind turbines is delivered and, finally, the results of the evaluation as well as the added value of this contribution are discussed.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 2 | Pages 13-17
Challenges of Age-Appropriate Vocational Training

Challenges of Age-Appropriate Vocational Training

Potential of Mobile IIoT Techno-logies in Work-Related Learning
Malte Teichmann, André Ullrich ORCID Icon, David Kotarski, Norbert Gronau ORCID Icon
An ageing workforce is a central entrepreneurial challenge. One solution is vocational training. For older workers it is associated with problems. The contribution addresses these problems and the increasing amount of mobile industrial Internet of Things Technology (IIoT) within work processes. The aim is to identify solutions for age-appropriate vocational training by work-related learning.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 2 | Pages 23-26
Learning by Playing in Virtual Reality

Learning by Playing in Virtual Reality

Weiterbildung durch Gamification
Steve Killian, Nicola Nendel, Tobias Markert, Ralph Riedel ORCID Icon
Many companies face the challenge of training their employees to handle increasingly complex products and to execute complex processes. In the course of globalization, this is no longer just classically interdisciplinary, but also multicultural and multilingual. In addition, the same level of knowledge often needs to be built up and maintained at production sites around the world. In this context, the question arises if traditional training in the form of external human-to-human training will meet the requirements of today’s qualification or whether digitization itself offers opportunities to make training more effective and efficient. An innovative approach, which is presented in the article and is currently being developed by DECURA Consulting GmbH is the combination of virtual reality (VR) and photogrammetry in combination with gamification elements.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 2 | Pages 53-56
Knowledge Management for Industry 4.0

Knowledge Management for Industry 4.0

Herausforderungen und Lösungsansätze
Klaus North, Ronald Maier
The digital interactions along the value chain pose new challenges for managing information and knowledge. The objectives of this article are to describe the changes in knowledge-based value creation induced by digitalisation and to derive fields of action for knowledge management for Industry 4.0. The “knowledge ladder 4.0” shows how digital technologies can transform strategic and operative knowledge management. Subsequently, we offer a framework for the knowledge-oriented design of dynamic digital organisations that consists of three layers of activities for the operation, reflection and design of knowledge management illustrated with leading questions and case examples in order to promote the productive, responsible and sustainable usage of digital technologies.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 2 | Pages 7-12
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