Continuing Vocational Training 4.0

Gamification in E-Learning in Combination with Individual Game Applications for the Employee-Oriented Further Training of the Future

JournalIndustrie 4.0 Management
Issue Volume 35, 2019, Edition 2, Pages 13-17
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Abstract

The digitalisation of the working world leads to the need and at the same time to the possibility of qualifying employees in a context-oriented, individual and process-oriented way. The challenge in this context is the target-oriented and coordinated use of different learning forms and systems. The present contribution provides an approach for combining content-related and structural gamification in e-learning and the increase of motivation for e-learning as well as knowledge consolidation through mobile learning by means of a game application tailored to the sector of application. To this end, the need to adapt education to digital change is described at the beginning, the pillars of the envisaged concept (gamification, e-learning and mobile learning) are classified, an implementation of the application case of the maintenance of wind turbines is delivered and, finally, the results of the evaluation as well as the added value of this contribution are discussed.

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