Typeset

Open-Source Implementation of the Industrial Metaverse

Open-Source Implementation of the Industrial Metaverse

Case study and best practices
Henning Strauß ORCID Icon, Tim Johannsen
The digital transformation of small and medium-sized enterprises (SMEs) in the manufacturing sector is hampered by vendor lock-in, high cloud costs, and stringent data sovereignty requirements when implementing Industrial Metaverse solutions. Although the Industrial Metaverse is quickly becoming a key concept in Industry 5.0, SMEs are often at a disadvantage when using proprietary solutions. This paper demonstrates how Industrial Metaverse applications can be realized by combining proven communication standards with open web technologies, thereby reducing barriers. This makes immersive applications for training, maintenance, and monitoring feasible even in SMEs. Using an open-source-based prototype as a best-practice implementation, the paper illustrates how the Industrial Metaverse can be made technologically and economically accessible to SMEs.
Industry 4.0 Science | Volume 42 | Edition 3 | Pages 68-73
Site Assessment for Flexible Intralogistics in Brownfield Sites

Site Assessment for Flexible Intralogistics in Brownfield Sites

Innovative decision support in practice
Jolanda Schierbaum, Carsten Feldmann, Lars Renhof
Due to its dynamic environment, space planning in intralogistics is not a one-time task but a recurring decision-making process subject to numerous constraints imposed by existing infrastructure. Decisions are often based on incomplete data, resulting in a high risk of poor planning decisions and inefficient use of space. This paper presents a practice-oriented process model for space evaluation in brownfield projects. The proposed approach improves the standardization and consistency of space evaluation and promotes best practices among all stakeholders. By supporting systematic decision-making, the process model contributes to optimized planning and resource allocation, thereby reducing risks and avoiding costly implementation errors.The process model is demonstrated through a case study conducted at a commercial vehicle manufacturer.
Industry 4.0 Science | Volume 42 | 2026 | Edition 3 | Pages 124-133
Developing Virtual Reality in Learning Contexts

Developing Virtual Reality in Learning Contexts

Navigating efficiency, content relevance and scalability
Stella Kanatouri ORCID Icon, Oliver Sosna ORCID Icon, Alexander Kulik, Sina C. Truckenbrodt ORCID Icon, Friederike Klan ORCID Icon, Christian Erfurth ORCID Icon
While virtual reality can facilitate hands-on learning, its development faces barriers, including high costs and time demands and scalability challenges. This article presents two case studies that illustrate strategies for overcoming such barriers when training the next generation of skilled workers in environmental technologies. By examining approaches for streamlining development and increasing content relevance and scalability, we highlight lessons learned for future practice. We conclude by envisioning a future in which educational institutions can flexibly and cost-effectively prototype virtual reality in learning contexts, ensuring alignment with curricular goals and learners’ needs.
Industry 4.0 Science | Volume 42 | Edition 3 | Pages 26-34 | DOI 10.30844/I4SE.26.3.3
Immersive Human Digital Twins for Industry 4.0

Immersive Human Digital Twins for Industry 4.0

Supporting adaptive human-centric production by integrating cognitive and physical states
Tajbeed A. Chowdhury ORCID Icon, Eric Wagner ORCID Icon, Paul Motzki ORCID Icon, Martina Lehser ORCID Icon
The rapid advancement of immersive technologies has created new opportunities to transform human-machine collaboration in industry. This paper presents an immersive platform with a digital twin that combines both physical and cognitive characteristics of human dynamics. By integrating multimodal sensing, human biomechanics, and cognitive state into digital twin technology, the proposed system enhances operational safety and ensures better ergonomics. The main argument is that human digital twins are not only desirable but essential for next-generation industrial systems. We discuss the limitations of existing human modeling approaches, outline the conceptual foundations of human digital twins, and demonstrate their industrial relevance across safety, productivity, ergonomics and sustainability.
Industry 4.0 Science | Volume 42 | 2026 | Edition 3 | Pages 6-13 | DOI 10.30844/I4SE.26.3.1
Industrial Application of Immersive Technologies

Industrial Application of Immersive Technologies

Exploring XR solutions for training, instruction, design review, and assembly planning
Andreas Straube ORCID Icon, Faikar Zakky Haidar ORCID Icon, Matheus Lenzi dos Santos ORCID Icon, Kussai AI Jairoud ORCID Icon, Eduardo Koscianski ORCID Icon
In recent years, the decreasing cost and improved usability of immersive hardware and software have made extended reality (XR) increasingly attractive for industrial applications. Stand-alone systems with inside-out tracking and camera-based pass-through enable accessible mixed reality (MR) solutions. At the same time, emerging no-code software platforms allow engineers to create XR environments without programming expertise, broadening adoption across production settings. This paper explores key industrial application areas of immersive technologies through selected commercially available XR software solutions for product and process training, spatial instructions and guides, collaborative design review, and assembly and production planning.
Industry 4.0 Science | Volume 42 | 2026 | Edition 3 | Pages 38-47 | DOI 10.30844/I4SE.26.3.4
Digital Twins for Emission Reduction

Digital Twins for Emission Reduction

Ex-ante case study on a pump test bench in industrial production
Felix Bischoff, Ingela Tietze ORCID Icon, Peter Hertweck, Nina van Hasz
Digital twins are frequently referred to as a promising approach for reducing greenhouse gas (GHG) emissions in industrial production; however, robust empirical evidence of their benefits under real-world conditions is largely lacking. In this case study, the emission reduction potential of a digital twin—as a conceptually described target system—is quantified ex-ante via the example of a test bench for hydraulic pumps. To this end, the GHG emissions of the original test plan for the year 2025 are determined based on actual measured energy consumption of the tested pumps and time-resolved grid electricity emission intensities. This is followed by a rule-based rescheduling, in which energy-intensive test processes are shifted to time intervals with lower emissions. The rescheduling takes operational constraints into account so that processes and equipment remain unchanged. The savings potential is determined by comparing the GHG emissions of the reference and the optimized case.
Industry 4.0 Science | Volume 42 | 2026 | Edition 3 | Pages 16-24 | DOI 10.30844/I4SE.26.3.2
I4S 2/2026: Learning Factories

I4S 2/2026: Learning Factories

Drivers of research and learning environments for Industry 4.0
In recent years, learning factories have evolved into key experimental environments in the context of the Fourth Industrial Revolution. In addition to their role as training centers for skilled workers, they also serve as real-world research laboratories. This issue of Industry 4.0 Science examines learning factories as venues for exploring new approaches and technologies—whether digital assistants, cobots, serious games, or digital twins.
Serious Games as a Training Tool

Serious Games as a Training Tool

Game mechanics design to promote resilience
Annika Lange ORCID Icon, Thomas Knothe ORCID Icon
Unforeseen events are increasingly challenging manufacturing companies. Being resilient during crises is becoming a key competence. Serious games (SG) can help make resilience-building processes more transparent. This article derives specific requirements for SG from different phases of resilience and shows how these can be implemented in game mechanics in order to effectively support the training of resilience.
Industry 4.0 Science | Volume 42 | 2026 | Edition 2 | Pages 98-104
MAKI—A Digital Assistant for Practice-Based Learning

MAKI—A Digital Assistant for Practice-Based Learning

Why every factory is a learning factory
Olaf Resch ORCID Icon
With the help of digital assistants, academic teaching is possible in any factory. In order to achieve the best learning effects, however, the interests of all stakeholders must be taken into account. The factory wishes to deploy its employees quickly and productively, the learners desire a positive learning experience, and the educators want to illustrate abstract concepts in a meaningful and practical way. The only way to combine all of these perspectives is via a well-thought-out educational concept and highly functioning technology.
Industry 4.0 Science | Volume 42 | 2026 | Edition 2 | Pages 70-77
Conducting Experiments in Hybrid Learning Factories

Conducting Experiments in Hybrid Learning Factories

The example of the InTraLab Potsdam
Industrial production is undergoing rapid transformation through digitalization, automation and cyber-physical systems, creating new competence requirements for employees. Learning factories provide experiential environments for developing these competences. This article presents the Industrial Transformation Lab (InTraLab) as a hybrid learning factory combining physical demonstrators and digital simulations.
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