VR

Training in the Industrial Metaverse

Training in the Industrial Metaverse

Buzzword or opportunity?
Leon Schellhammer ORCID Icon, Lucas Waag, Mert Cumert, Dieter Uckelmann ORCID Icon
Metaverse-based training programs offer a realistic and risk-free learning environment that is particularly valuable in industrial contexts, e.g. in immersive training and the simulation of workflows. Challenges remain in the areas of data protection, technological acceptance and integration into existing systems. Using a carefully crafted questionnaire, four expert interviews were conducted to investigate whether the metaverse can innovate training programs effectively and lastingly. Its standardized format yields comparable, reliable data while allowing for an accurate evaluation of the results.
Industry 4.0 Science | Volume 41 | 2025 | Edition 2 | Pages 102-108
The “InTraLab” Learning Factory

The “InTraLab” Learning Factory

Gaining experience and knowledge in digitally transformed work environments
Norbert Gronau ORCID Icon, Malte Rolf Teichmann, Malte Teichmann
Learning factories offer a practical environment for simulating production processes in which learners can acquire skills through the direct application of new technologies. The Industrial Transformation Lab (InTraLab) models hybrid production processes by combining real-world demonstrators and virtual simulations. This enables learners to acquire the skills that are crucial for the digitally transformed world of work.
Industry 4.0 Science | Volume 41 | Edition 2 | Pages 46-51
Trends and Challenges in Factory Software

Trends and Challenges in Factory Software

Norbert Gronau ORCID Icon
Any networked information system that is used in the context of manufacturing and logistics in a factory can be referred to as factory software. This article describes six trends that will significantly influence the way software is used in factories in the near future. The trends are described in ascending order in terms of significance of impact.
Industry 4.0 Science | Volume 39 | 2023 | Edition 1 | Pages 114-119 | DOI 10.30844/I4SE.23.1.114
Learning by Playing in Virtual Reality

Learning by Playing in Virtual Reality

Weiterbildung durch Gamification
Steve Killian, Nicola Nendel, Tobias Markert, Ralph Riedel ORCID Icon
Many companies face the challenge of training their employees to handle increasingly complex products and to execute complex processes. In the course of globalization, this is no longer just classically interdisciplinary, but also multicultural and multilingual. In addition, the same level of knowledge often needs to be built up and maintained at production sites around the world. In this context, the question arises if traditional training in the form of external human-to-human training will meet the requirements of today’s qualification or whether digitization itself offers opportunities to make training more effective and efficient. An innovative approach, which is presented in the article and is currently being developed by DECURA Consulting GmbH is the combination of virtual reality (VR) and photogrammetry in combination with gamification elements.
Industrie 4.0 Management | Volume 35 | 2019 | Edition 2 | Pages 53-56
Service-Oriented Product Design with Virtual Reality

Service-Oriented Product Design with Virtual Reality

Christian Nedeß, Axel Friedewald, Nils Kerse
The analysis of maintenance tasks in shipbuilding by using virtual reality (VR) technologies offers significant capabilities of minimizing the maintenance costs. In order to reach these capabilities, it is necessary to develop a data model to support the required variant construction in VR. Additionally the efficient integration of the VR software components into a typical IT environment has to be taken into account.
Industrie Management | Volume 21 | 2005 | Edition 2 | Pages 51-54