Abstract
Selling highly configurable or complex products in online markets has been difficult as they often require intensive consultation time which currently takes place in a physical store. The consultation process has various facets that could possibly benefit from digital solutions. As a first step in our research process, we conducted an ethnographic observation in a furniture store to analyze current sales and consultation processes. Based on our findings, we derive several requirements which can guide the design of IT solutions to digitalize those processes. Additionally, we propose an augmented reality system offering various benefits to both consultants in stores as well as customers at home.
Introduction
Striving for competitiveness, retailers constantly look for new opportunities and optimal strategies to keep customers interested in their wares. With the implementation of digital technology, eCommerce had a large impact on many industry branches in recent years. While some businesses solely arose because of a growing digital market, most retailers at least turned part of their businesses online, especially those looking to compete with mass scale online retailers using fully digitalized sales processes. However, industry branches that rely on or require one or more extensive sales consultation sessions, e.g. cars, real estate and furniture sales, have mostly kept their businesses offline due to the number of problems in digitalizing their complex consultation processes. In these areas, digitalization might still prove to offer an unseen opportunity in shortening consultation time and improving general consultation quality.
In this work, we focus on furniture sales. Nowadays, in-house furniture consultations face several problems: While customers can browse websites to generate ideas, they still visit the furniture store for more expensive and complex goods to receive a proper consultation. Guided by a consultant, they want to inspect and evaluate their possibilities in order to find a fitting configuration for their needs. Therefore, a consultant needs to know what the customers’ needs and wishes are to enable an optimal consultation. Customers on the other hand need to articulate these to a consultant in a precise manner. Schwabe et al. [1] describe this kind of advice giving as joint problem solving requiring an extensive knowledge exchange. Additionally, after closing in on a fitting configuration, a customer still needs to imagine the result. Unless the furniture store has the desired model in the selected configuration on display, parts of different exhibits need to be mentally merged by the customer to produce a complete picture. The customers cannot view or feel the furniture until it has been bought, built and shipped. This can dramatically increase customer’s uncertainty before purchasing and may lead to longer consultation times or no sales at all.
As part of a joint project aimed at researching the possible improvements by digital sales processes in furniture retail, we worked together with a retailer specializing in highly customizable upholstery which usually needs intensive consultation times. The project aims to create a digital platform in which products which traditionally require in-store consultation can be offered together with remote, online consultations. With promising research about recommendation agents [2], remote consultations and the ability to see and interact with virtual objects in augmented reality (AR), we want to investigate possible digitalization solutions. In order to be able to create technical solutions helping consultants and customers alike, we need to better understand current practices and processes in the furniture sales industry. Therefore, we apply a design-based approach in order to guide our development. As a first step, we conducted an ethnographic study observing and interviewing furniture consultants to learn about the domain. Based on our findings, we derive requirements for digital solutions and, finally, provide a possible first, AR-based solution to these requirements.
In our proposed AR-based solution, customers use AR to receive advice from a consultant while simultaneously streaming their own living room to the consultant. The consultant then could, based on the video, place and (re-)configure virtual furniture for the customer. AR could also help customers articulate their wishes and ideas by highlighting certain parts or providing necessary vocabulary and explanations.
